RINGMASTERS OLYMPIA INTERNATIONAL RULES
1.        Venue
The fight is held  in standart olympic sized ring, surrounded by 4 standard ropes.
              
2.        Essentials
Gloves provided by organizer
Protective cup and mouth guard is mandatory, and will be not provided
Contact  lenses are prohibited
Ankle protectors allowed without taping

3.        Weights
Light weight = maximum 63,50 kg (140 lbs)        
Welter weight = maximum 72,60 kg (160 lbs)    
Middle weight = maximum 82,55 kg (182 lbs)   
Heavy weight = over 86,20 kg (+190 lbs)            
The weight check will held in the day of the tournament  from 9.00 a.m to 10.00 a.m. Fghters must arrive to the weight check promptly at  the required weight limit. If the fighter is over the limit of his weight class, he has one (1) hour to be on the weight.  After this delay if he is not on weight, his participation to the tournament will be stopped.
Gloves sizes for each weight class are as follows:
Weight division                Size
-63,50 kg                             8 oz, laced
-72,50 kg                             8 oz, laced
-82,50 kg                           10 oz, laced
+86,50 kg                          10 oz, laced


4.        Taping & bandages
Only one layer of tape allowed to tape over the knuckles, excessive taping or all hard materials covering the knuckles area will be removed.
No foreign object will be allowed to place on knuckles  other  than bandages, no strips of tapes will be allowed to place over the knuckles.
All bandages will be stamped after official bandages check.
All hard materials on the feets bandages are forbidden.

5.        Gloves check
All gloves must be worn and taped in front of the officials with visible official stamps.

6.        Fight system
4 man Tournament fights:
Each match consist of three( 3) rounds x 3 minutes , no extra rounds.
Super fights:
Each match consist of five (5) rounds x 3 minutes, no extra rounds.

7.        Interval
Interval between rounds shall be one (1) minute in tournament fights, and one and half (1 ½) minute in super fights.

8.        Fighting Techniques
Punches:        Straights, hooks, uppers and backspins.
Elbows:                Al l elbow techniques, except to hit the opponent at the upper back
Kicks:                Front kicks, low kicks, middle kicks, high kicks, side kicks, axe kicks, back kicks,   
               Thigh kicks, and jumping kicks.
Knees:                All knee techniques except to hit opponent on groin’s area.
Takedown:        All takedowns must be executed through striking and or kicking techniques.
9.        Scoring system:         10 points system, noted by thre judges. To produce a good score, the techniques should have a visible effect on an opponent. If a technique strikes the opponent’s arms or shin, then generally  the technique doesn’t score. However, there are exceptions; for exemple, if a kick makes contact with a fighter’s arm and physically moves the person bein kicked or causes them to loose balance, solely due to the kick’s power, that kick would score altough not as highly as a kick that had the same effect but cleanly made contact with the body.
The most important are those that have the greatest effect on the opponent. The effectiveness that is determining the winner of a fight. Therefore, it is possible for one competitior to use one type of technique exclusively and win if the use of that technique results in that competitor delivering more, effective techniques than their opponent.
There are a number of techniques that consider being the best scoring techniques. These are the primary techniques that win fights, they include:
Knocking an opponent to the floor with a concussive blow (if the referee gives an eight count, two points are initially be deducted from the counted boxer’s score. If the boxer fights back strongly or has previously dominated the round, a one point difference may be awarded).
Unbalancing an opponent with kick or throwing action and immediately following with a strong striking technique.
Knocking an opponent off their feet with strike or kick.
Throwing an opponent to the canvas using a legal throw. An attacking technique or combination that results in an opponent turning their back on the attacking boxer.
The value criterion of the techniques determining the total points at the end of round :
Low kick (effective blows) scores 1 point.
Effective boxing combination (at least with 2 effective punches) 1 point.
Front kick that causes opponent’s unbalance or fall 1 point.
Knees to the body or head 1 point.
Middle kick and knee to head scores 2 points. Spinning or flying elbow scores 2 points.
High kick scores 3 points.
Spinning back kick or flying high kick scores 4 points. Flying knee to head scores 4 points.



10.        Weak techniques:        They are weak and not delivered with force. They are immediately                             countered by an equally strong technique. They can be walked
trough  by the opponent with little effect (exemple: an advancing
fighter looking to attack, walking through a series of combination punches to deliver a strong kick would result in no scorefor the fighter delivering the punches.
11.        Warning:                A fighter who execute foul technique shall be verbally penalized with 
a caution, or warning. If fighter executing foul techniques thereafter, referee shall announce a one (1) point deduction warning.

12.        Fouls:                        
Judo                        No judo techniques or throws allowed.
Locks                        No joint, neck, or head locks allowed.        
Head butt                Not allowed
Groin                        Kneeing to the groin or deliberately striking the groin area.        
Sweeps        It is legal to kick an opponent off their feet. It is possible to hook the       foot and kick as long as the top of the foot and/or shin, and not the side of the foot,  make contact with the opponent’s leg.
Hold        Grabbing the lower back, forcing an opponent’s spine to hyperextend, grabbing the ropes to kick, knee or punch an opponent.
Ropes        Deliberately using the ropes to defend or counter attck. Using the ropes as a weapon, for example pushing an opponent’s face across the ropes in an attempt to cut them.
Attempting to ‘pile-drive’ an opponent’s head into the canvas.
Catching        Catch an opponent’s kick and pushing an opponent for more than three steps without attempting to deliver an attacking technique.
Not fight        A fighter turning their back on an opponent, running away and dancing backwards away from an opponent.
Others        Biting, eye gouging, spitting.
Faking        Deliberately falling on an opponent.
Abusive        Swearing or the use of abusive language during the match.
Illegal attack        Knocking out or injuring an opponent after the referee has ordered the match to stop for any reason.
Foul Act        By the fighter or seconds against the referee.
Gum        Intentionally losing the mouth guard (gum shield).
Disobey        If a fighter were to disobey any referee’s command.

13.        Referee Countdowns
When a fighter falls to the ground and cannot get up immediately, referee will issue an 8 –count.
A standing 8-count will be issued if a fighter has sustained obvious injury.
A standing 8-count will be issued if referee determine that a fighter would be in dangerous situation if attacks were to continue.
Fighter has to proceed to neutral corner as soon as the referee issues an 8-count.

14.        Decisions
A knock-out (K.O.) is awarded:
When the opponent is knocked down and unable to continue within 1O second.

       A technical Knock-out (T.K.O.) is awarded:
a-)When a fighter is seriously hurt or weakened.
b-)When the referee stops the contest before  10  is counted due to condition of the counted fighter.
c-)When a fighter can not continue the match after the break.
d-)On the doctor’s recommandation.
e-)When a fighter receiving an 8-count three times in the same round and unable to continue the match.
f-)When opponent’s retirement because of injury.
Disqualification:
Winning due to the opponent’s violation of the rules.
Winning on points:
Decision on majority of the three judges.
No decision is awarded:
As a result of both parties colluding together to cheat or not fighting properly.
No contest is awarded:
As a result of the ring being damaged and the match not being able to continue, or if an external event occurs during the fight, causing it to be stopped.

15.        Draw
In case of draw, or accidents leading to a draw, the organizer has the right to name a winner for the fight according to weight of fighters and give the match to the one who is lighter.